Aesthetics of the Virtual (SUNY series in Contemporary Italian Philosophy)
Format: PDF / Kindle (mobi) / ePub
Reconfigures classic aesthetic concepts in relation to the novelty introduced by virtual bodies.
Arguing that the virtual body is something new—namely, an entity that from an ontological perspective has only recently entered the world—Roberto Diodato considers the implications of this kind of body for aesthetics. Virtual bodies insert themselves into the space opened up by the famous distinction in Aristotle’s Physics between natural and artificial beings—they are both. They are beings that are simultaneously events; they are images that are at once internal and external; they are ontological hybrids that exist only in the interaction between logical-computational text and human bodies endowed with technological prostheses. Pursuing this line of thought, Diodato reconfigures classic aesthetic concepts such as mimesis, representation, the relation between illusion and reality, the nature of images and imagination, and the theory of sensory knowledge.
elementary questions: What are the elements that make it possible for one to perceive a virtual environment? How are the subject-object difference and relation constituted within virtual environments? What does it mean, in short, to perceive a virtual object? The answer to these simple questions may emerge from an ontology of the virtual, which includes necessarily a discussion of the concept of the virtual. one should note that this does not take it as obvious that the concept of objectivity,
mere body-objects on the one hand, which would exist partes extra partes, and the living body on M y Body in the Virtual environment 25 the other as a condition for “having a world.” Also lacking is the idea of the body as a space of appropriation, as that which can be inhabited and directed from within. Abandoned, therefore, is an internal-external difference more profound than the essential internal-external involvement that only the concept of the living body enables us to think. Also
in identity (and therefore cancels itself as such), or with a teleologically definitive transparency of medium. Immersiveness can occur, and does occur, but as quality of an experience that cannot be confused with that which we hold to Aesthetics of the Virtual Body 5 be “real.” to justify this position, one can examine the same question from the genetic-constituent point of view: the generation of “virtual reality” means the generation of the possibility of the experience of an environment
aspect of data will prevent an absolute constructivism, and on the other, emphasizing the primacy of data will cut off the abstractive process, which, from percept, leads to the universal via species of sensible and intelligible order. on the one hand, this theory is useful for the development of virtual environments insofar as it implies that the simulation of perceptual qualities may be articulated not on the basis of precise similarities, but rather on the basis of the preeminent
nowadays quite mistreated. 20. McFadden, “Notes on the Structure of Cyberspace and the Ballistic Actors Model”, 341. 21. This feature is highlighted by Silvano tagliagambe, Il sogno di Dos toevskij (Milan: Cortina, 2002), 265. 22. Quéau, Le virtuel, 13–14. 23. Ibid., 14. 24. Novak, “Liquid Architecture in Cyberspace,” in Benedikt, Cyber space, 244. 25. Ibid. 26. tagliagambe, Il sogno di Dostoevskij, 269. 27. tomás Maldonado deals with virtual space as perceptual space in Critica della ragione